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Unofficial morrowind patch and code patch
Unofficial morrowind patch and code patch




unofficial morrowind patch and code patch
  1. #Unofficial morrowind patch and code patch mod
  2. #Unofficial morrowind patch and code patch full
  3. #Unofficial morrowind patch and code patch mods
unofficial morrowind patch and code patch

Now the highest magnitude should have an equal chance to appear.ĭispel fix. 5-10pts) which affect an attribute, skill or rating would rarely ever achieve the highest (eg. When talking to someone while under the effect of a personality increase that would push disposition over 100, extra disposition could be lost when the effect expired. Now the enemy will absorb from you instead.ĭisposition fix. When you cast an absorb spell and it's reflected, you absorb from yourself and the enemy gets nothing. This fix does not change your stats if you are already a vampire. The cause was a bug in the Fortify Attribute spell when used as an ability. If you had constant effect items equipped when you became a vampire, your stats could be increased by more than they should have (as noted in the GCD readme). With this patch, NPCs and creatures leave combat only if they are sufficiently calmed. Calm humanoid and calm creature force the target out of combat, whatever the magnitude of the spell. Now any NPC that barters should no longer equip anything you sell them.Ĭalm spells fix. When selling to a merchant, they may equip any item they can use, which means it is no longer possible to buy that item back.

#Unofficial morrowind patch and code patch full

The year now has the full 12 months, starting at Morning Star, and all months have correct number of days. The StreamMusic script command always set music volume to maximum, this patch prevents that.Ĭalendar fix. Restore attributes spells now restore up to your fully fortified amount. Restore attributes spells did not recognize Fortify effects when restoring. Previously you had to wear at least one piece of armor to get any armor rating contribution.

unofficial morrowind patch and code patch

Unarmored skill now gives proper damage reduction when you are fully unarmored. Merchants should no longer pay less for an item with increasing mercantile skill. Enchanted items no longer turn white underwater, in dust storms, or in fog. Depending on video card and driver, this may rarely cause slight graphical issues with other transparent objects.Įnchant glow in fog fix. Transparent items now show up properly on the figure (paper doll) in the inventory window. Show transparent clothes in the inventory. Fixes a crash situation where uncast spells remained in memory or savegame. It also makes saving much cleaner, minimizing things like missing NPCs and objects (the local ref bug).ĭelayed spell crash fix.

#Unofficial morrowind patch and code patch mods

Adding mods to your savegame will now cause much less issues.

unofficial morrowind patch and code patch

You can now change your load order without problems.

#Unofficial morrowind patch and code patch mod

Fixes the mod matching system, to avoid many sources of game corruption. Each feature can be independently turned off within the installer. There is a discussion thread about this patch on the Bethesda Forums called " Repairing the Cogs of Morrowind".Īll features are optional. Works only with the Morrowind Bloodmoon expansion ver. This is done with a user-friendly front-end, which applies only the patches you select to the Morrowind executable, while saving a backup of the original program. The Morrowind Code Patch (MCP) by Hrnchamd and Psyringe aims to fix bugs and problems in Morrowind which are not addressable with The Elder Scrolls Construction Set. I'd assume you can just check against that one, but just in case, here's the rest: Morrowind Patch 1.6.5 Beta (BTB Edit).esm Other morrowind patches (Unofficial Morrowind Patch (UMP), Morrowind Patch Project (MPP)): The following ESPs/ESMs are incompatible with Patch for Purists (any of its modules could be checked against, but I'd do Patch for Purists - Base Patch.esm since it makes the most sense)






Unofficial morrowind patch and code patch